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  355. src=3D"cid:01eb01bda07d$bed49180$6e59389d@a-lingra.dns.microsoft.com"></D=
  356. IV>=20
  357. <DIV class=3DPD8 id=3DPD8 SoundPaths =3D " <AR|ARS0|>|" PolyPath =3D=20
  358. 1,6,0.284852,8.69685,0,19,566,19,566,0,0.284852,0,0.284852,8.69685,1,-1,2=
  359. ,2,65535,50266367,1,6,1,40304639,=20
  360. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D =
  361.  
  362. " <EE| =
  363. <TR|TRa6|TRb0|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc0|EEd100|EEf0|EEg1|>|"=20
  364. ExitEffect =3D=20
  365. " <EE| =
  366. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  367. ButtonEvent =3D=20
  368. " <BE|BEa0|BEc| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  369. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  370. DrawType =3D 1><IMG class=3DIx9 id=3DIx9 name=3DIx9=20
  371. src=3D"cid:01ed01bda07d$bee55a60$6e59389d@a-lingra.dns.microsoft.com"></D=
  372. IV>=20
  373. <DIV class=3DPD12 id=3DPD12 SoundPaths =3D " <AR|ARS0|>|" PolyPath =3D=20
  374. 1,84,5.1659,46.92,0.550225,16.9681,0.0780736,14.3107,0,11.808,0.338627,9.=
  375. 52155,1.09395,7.45136,2.20074,5.60336,3.74554,3.93791,5.62048,2.52835,7.9=
  376. 1213,1.33503,9.05992,0.881163,10.209,0.522481,11.4247,0.253053,12.5764,0.=
  377. 0847487,13.7295,0.0116337,14.9051,0,16.126,0.111329,17.3256,0.256365,18.5=
  378. 266,0.496591,19.7714,0.76459,21.0176,1.12778,22.2864,1.55245,23.5991,2.00=
  379. 489,24.9344,2.51881,26.2484,3.06645,27.6503,3.66962,29.7325,4.6557,31.706=
  380. 9,5.71512,33.5946,6.81418,35.3532,8.0203,37.0253,9.26606,38.5895,10.5852,=
  381. 40.0458,11.9776,41.3943,13.4435,42.6349,14.9826,43.745,16.5337,44.7699,18=
  382. .2195,45.6643,19.9173,46.4509,21.6883,47.1069,23.4713,47.6777,25.3891,48.=
  383. 1181,27.3187,49.7026,26.9522,51.3097,26.6472,52.8968,26.4711,54.4413,26.3=
  384. 623,55.9871,26.3488,57.5555,26.3967,59.104,26.5736,60.6537,26.8456,62.204=
  385. 8,27.2129,63.7572,27.6753,65.3322,28.1992,66.8872,28.8519,68.4648,29.5662=
  386. ,70.0437,30.3757,71.6679,31.3081,73.2934,32.3357,74.8976,33.397,76.4152,3=
  387. 4.498,77.8676,35.6049,79.2335,36.7514,80.5128,37.9376,81.7268,39.1297,82.=
  388. 8543,40.3615,83.8952,41.6329,84.8057,42.9162,85.5644,44.245,86.3017,45.60=
  389. 76,86.8434,46.9879,87.2771,48.4416,87.6244,49.935,87.7972,51.4124,87.8408=
  390. ,52.997,87.6753,55.2041,87.2675,57.2109,86.5961,59.0511,85.7037,60.6572,8=
  391. 4.5038,62.0689,83.019,63.3477,81.2706,64.4598,79.2373,65.439,10.8863,85.9=
  392. 209,5.1659,46.92,2,33593855,1,6,1,33593855,=20
  393. TravelEffectOptions =3D " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D =
  394.  
  395. " <EE| =
  396. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc0|EEd100|EEf1|EEg2|>|"=20
  397. ExitEffect =3D=20
  398. " <EE| =
  399. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  400. ButtonEvent =3D=20
  401. " <BE|BEa0|BEc| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  402. <CP|CPaNIL|CPb|CPc|CPd|>|>|"=20
  403. DrawType =3D 1><IMG class=3DIx13 id=3DIx13 name=3DIx13=20
  404. src=3D"cid:01ef01bda07d$beee8220$6e59389d@a-lingra.dns.microsoft.com"></D=
  405. IV>=20
  406. <DIV class=3DPT14 id=3DPT14 SoundPaths =3D " <AR|ARS0|>|" =
  407. TravelEffectOptions =3D=20
  408. " <TE|TEa0|TEb2|TEc0|TEd0|>|" EntranceEffect =3D=20
  409. " <EE| =
  410. <TR|TRa10|TRb2|TRc3|TRd1|TRe2|>|EEa1|EEb0|EEc0|EEd100|EEf2|EEg2|>|"=20
  411. ExitEffect =3D=20
  412. " <EE| =
  413. <TR|TRa0|TRb2|TRc2|TRd1|TRe2|>|EEa0|EEb0|EEc100|EEd0|EEf0|EEg0|>|"=20
  414. ButtonEvent =3D=20
  415. " <BE|BEa0|BEc| <CP|CPaNIL|CPb|CPc|CPd|>| <CP|CPaNIL|CPb|CPc|CPd|>| =
  416. <CP|CPaNIL|CPb|CPc|CPd|>|>|">
  417. <P><FONT color=3D#000000 face=3D"Tempus Sans ITC" size=3D5><STRONG>Your =
  418. text=20
  419. here.</STRONG></FONT></P></DIV></DIV></DIV> 
  420. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  421. if ( navigator.appVersion.substring(0,1) < 4 )
  422.  alert("Sorry but your Web browser needs to be updated. You must have at =
  423. least a version 4.0 browser to view this project.");
  424. if ( navigator.appName !=3D "Netscape" )                                            =09
  425. {                                                                                    =09
  426.     document.body.background =3D "";                                                =09
  427.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  428.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  429.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  430. transition=3D0)";        =09
  431. }                                                                                    =09
  432.  
  433. var    OBJ_SCENE        =3D 0;        =09
  434. var    OBJ_PLAYER        =3D 1;        =09
  435. var PLAYER_IMAGE    =3D 0;        =09
  436. var    PLAYER_TEXT        =3D 1;        =09
  437. var PLAYER_DRAW        =3D 2;        =09
  438. var    NAME_SCENE        =3D "S"        =09
  439. var    NAME_PLAYER        =3D "P"        =09
  440. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  441. var    PLAYER_NAME_TEXT    =3D "T"
  442. var PLAYER_NAME_DRAW    =3D "D"
  443. var    IE_VISIBLE            =3D "visible";
  444. var    IE_HIDDEN            =3D "hidden";
  445. var    IE_INHERIT            =3D "inherit";
  446. var    NAV_VISIBLE            =3D "show";
  447. var    NAV_HIDDEN            =3D "hide";
  448. var    NAV_INHERIT            =3D "inherit";
  449. var    DEFAULT_TICK_RATE        =3D 100;    =09
  450. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  451. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  452. var    TMR_PROJ                =3D 0;    =09
  453. var    TMR_SCENE                =3D 1;    =09
  454. var    RR_NONE                    =3D 0;    =09
  455. var    RR_PAGE_BUTTONS            =3D 1;    =09
  456. var    RR_FULL_RUNTIME            =3D 2;    =09
  457. var    DUR_FOREVER                =3D -1;    =09
  458. var    DELAY_NONE                =3D 0;    =09
  459. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  460. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  461. var    DUR_UNTIL_DONE            =3D -1;    =09
  462. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  463. var    TT_BUTTONDOWN            =3D 1;    =09
  464. var    TT_BUTTONUP                =3D 2;    =09
  465. var    TT_MOUSEOVER            =3D 3;    =09
  466. var    TT_MOUSEOUT                =3D 4;    =09
  467. var    TB_PAGE_TURNER            =3D -1;    =09
  468. var    TB_START_PLAYER            =3D -2;    =09
  469. var NULL_TRANSITION            =3D -1;
  470. var    TEXT_FLYIN                =3D 101;
  471. var TEXT_TYPEWRITER        =3D 102;
  472. var    FLYIN_TOP                =3D 0;
  473. var    FLYIN_BOTTOM            =3D 1;
  474. var    FLYIN_LEFT                =3D 2;
  475. var    FLYIN_RIGHT                =3D 3;
  476. var    FLYIN_ROTATE            =3D 4;
  477. var    FLYIN_BY_LETTER            =3D 1;
  478. var    FLYIN_BY_WORD            =3D 2;
  479. var    FLYIN_BY_LINE            =3D 3;
  480. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  481. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  482. var    PS_UNINITIALIZED    =3D 0;
  483. var PS_INITIALIZED        =3D 1;
  484. var    PS_RUNNING            =3D 2;
  485. var PS_PAUSED            =3D 3;
  486. var PS_COMPLETE            =3D 4;
  487. var    sceneArray        =3D new Array();=09
  488. var currentScene    =3D null;        =09
  489. var nScenes            =3D 0;        =09
  490. var stProjState =3D PS_UNINITIALIZED;=09
  491. var stButtons    =3D false;        =09
  492. var    stNoInput    =3D 0;            =09
  493. var strPause =3D new Array( "" );
  494. var strPlay =3D new Array( "" );
  495. var    formStatus =3D null;
  496. var    tickTimer        =3D null;        =09
  497. var sys            =3D navigator.appName;                                    =09
  498. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  499. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  500. var    platform    =3D navigator.platform;                                    =09
  501. window.onload =3D PreSetup;
  502. window.onerror =3D Error;
  503. function Error()
  504. {
  505.     alert("There has been an unidentified error in this file's script. You =
  506. may be able to fix this problem by refreshing your browser.");
  507.     return true;
  508. }
  509. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  510. delay, webpage )
  511. {
  512.     this.tickRate =3D tickRate;
  513.     this.startScene =3D startScene;
  514.     this.stopScene =3D stopScene;
  515.     this.rtReq =3D rtReq;
  516.     this.autoStart =3D autoStart;
  517.     this.delay =3D delay;
  518.     this.webpage =3D webpage;
  519. }
  520. function PreSetup()
  521. {
  522.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  523.     {
  524.         setTimeout( "Setup();", Project.delay*1000 );=20
  525.         return;
  526.     }
  527. =09
  528.     Setup();
  529. }
  530. function Setup()=20
  531. { =20
  532.     stNoInput++;                            =09
  533.     if ( vers < 4 ) return;                    =09
  534.     if ( sys =3D=3D "Netscape" )                =09
  535.     {
  536.         document.all =3D new Array;            =09
  537.         Extract(document);                    =09
  538.     =09
  539.         document.body =3D new Object;
  540.         document.body.clientWidth =3D window.innerWidth;
  541.         document.body.clientHeight =3D window.innerHeight;
  542.         document.body.scrollTop =3D window.pageXOffset;=20
  543.         document.body.scrollLeft =3D window.pageYOffset;
  544.     }
  545.     stButtons =3D SetupButtons();                =09
  546.     ProjectInitialize();                    =09
  547.     stNoInput--;                            =09
  548.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  549.         Start();                                            =09
  550. }
  551. function ProjectInitialize()
  552. {
  553. =09
  554.     tickTimer =3D new Timer();
  555. =09
  556. =09
  557.     InitializeScenes();
  558. =09
  559.     tickTimer.StartTicking();                            =09
  560. =09
  561.     if ( Project.startScene =3D=3D null )        =09
  562.         Project.startScene =3D 0;                =09
  563.     stProjState =3D PS_INITIALIZED;            =09
  564. =09
  565. }
  566. function ProjectStart( startScene )
  567. {
  568.     stProjState =3D PS_RUNNING;
  569.     if ( startScene !=3D null )
  570.         ChangeScene( startScene );
  571.     else
  572.         ChangeScene( Project.startScene );
  573. }
  574. function ProjectComplete()
  575. {
  576.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  577.         return;                                =09
  578.     ProjectShutdown();
  579.     StatusChange();                            =09
  580. }
  581. function ProjectShutdown()
  582. {
  583.     KillTimer();                                    =09
  584.     StopEverythingOnScenes( false );
  585.     currentScene =3D null;
  586.     stProjState =3D PS_COMPLETE;                        =09
  587. }
  588. function Extract( obj )
  589. {
  590. =09
  591. =09
  592.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  593.     {
  594.         var el =3D obj.layers[intLayer];        =09
  595.         document.all[el.id] =3D new Object    =09
  596.         var newEl =3D document.all[el.id];    =09
  597.     =09
  598.         newEl.id =3D el.id;                            =09
  599.         newEl.style =3D new Object;                    =09
  600.         newEl.style.pixelTop =3D parseInt(el.top);
  601.         newEl.style.pixelLeft =3D parseInt(el.left);
  602.         if (null!=3Del.clip)=20
  603.         {
  604.             newEl.offsetWidth =3D el.clip.width;    =09
  605.             newEl.offsetHeight =3D el.clip.height
  606.         }
  607.     =09
  608.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  609.             newEl.style.visibility =3D IE_HIDDEN;
  610.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  611.             newEl.style.visibility =3D IE_VISIBLE;
  612.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  613.             newEl.style.visibility =3D IE_INHERIT;
  614.         else
  615.             newEl.style.visibility =3D "";
  616.     =09
  617.         newEl.style.zIndex =3D el.zIndex;
  618.         newEl.style.backgroundColor =3D el.bgColor;
  619.         newEl.style.backgroundImage =3D "url("+el.background+")";
  620.         newEl.NSLayer =3D el;                        =09
  621.     =09
  622.     =09
  623.     =09
  624.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  625.         {
  626.             var image =3D el.document.images[intLoop]    =09
  627.             var    imageName =3D image.name;                =09
  628.             if ( imageName =3D=3D null )                =09
  629.                 continue;                            =09
  630.         =09
  631.             document.all[imageName] =3D image;        =09
  632.             document.images[imageName] =3D image;        =09
  633.         }
  634.     =09
  635.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  636.         {
  637.             var form =3D el.document.forms[intLoop];    =09
  638.             var formName =3D form.name;                =09
  639.             if ( formName =3D=3D null )
  640.                 continue;
  641.             document.all[formName] =3D form;            =09
  642.             document.forms[formName] =3D form;        =09
  643.         =09
  644.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  645. innerLoop++)
  646.             {
  647.                 var element =3D form.elements[innerLoop]=09
  648.                 var elementName =3D element.name;
  649.                 if ( elementName =3D=3D null )            =09
  650.                     continue;
  651.                 document.all[elementName] =3D element;=09
  652.             }
  653.         }
  654.         if ( el.layers.length > 0 )                =09
  655.             Extract(el)                            =09
  656.     }
  657. }
  658. function Scene( duration )
  659. {
  660.     this.duration =3D duration;
  661. }
  662. function InitializeScenes()
  663. {
  664.     var objScene;                            =09
  665.     var sceneNumber =3D 0;                    =09
  666. =09
  667.     for ( sceneName in Scenes )
  668.     {
  669.         objScene =3D Scenes[sceneName];        =09
  670.         objScene.number =3D parseInt(sceneNumber);                =09
  671.         objScene.name =3D sceneName;                    =09
  672.         objScene.HTML =3D document.all[sceneName];    =09
  673.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  674.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  675.             objScene.duration =3D DUR_FOREVER;
  676.         InitializePlayers( objScene );        =09
  677.     =09
  678.         if ( objScene.entryTrans =3D=3D null )
  679.         {
  680.             objScene.entryTrans =3D new Object();
  681.             objScene.entryTrans.type =3D NULL_TRANSITION;
  682.         }
  683.     =09
  684.         if ( objScene.Bhv !=3D null )
  685.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  686. bhvIdx++ )=09
  687.                 bhv.Initialize( objScene, bhv);
  688.         objScene.numBhv =3D bhvIdx;                                            =09
  689.         sceneArray[sceneNumber++] =3D objScene;=09
  690.     }
  691.     nScenes =3D sceneNumber;                    =09
  692. }
  693. function StopEverythingOnScenes( fPause )
  694. {
  695.     var objScene;                            =09
  696.     for ( sceneName in Scenes )
  697.     {
  698.         objScene =3D Scenes[sceneName];                    =09
  699.     =09
  700.     =09
  701.         if ( objScene.Bhv !=3D null )
  702.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  703. bhvIdx++ )=09
  704.                 bhv.StopEverything( bhv, fPause );
  705.         StopEverythingOnPlayers( objScene, fPause );        =09
  706.     }
  707.     return;
  708. }
  709. function ChangeScene( nextSceneNumber )
  710. {
  711.     var    previousScene =3D currentScene;                    =09
  712.     StopSceneTimers();                                    =09
  713.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  714.     currentScene.previousScene =3D previousScene;            =09
  715.     if ( currentScene.duration =3D=3D null )                =09
  716.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  717. =09
  718.     if ( currentScene.Bhv !=3D null )
  719.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  720.         {
  721.             var bhv =3D currentScene.Bhv[bhvIdx]
  722.             if ( bhv =3D=3D null)                            =09
  723.                 continue;
  724.             var delay =3D bhv.delay
  725.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  726.                 bhv.Start( bhv );                                    =09
  727.             else if ( delay > 0 )                                =09
  728.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  729.         }
  730.     StartScenePlayers( currentScene );                            =09
  731.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  732. SceneTransitionDone );=09
  733. =09
  734.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  735.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  736. TMR_SCENE );
  737.     StatusChange();                                        =09
  738.     return;
  739. }
  740. function SceneTransitionDone( objScene )
  741. {
  742. =09
  743. =09
  744.     if ( currentScene.previousScene !=3D null )
  745.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  746. =09
  747.     if ( currentScene.Bhv !=3D null )
  748.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  749.         {
  750.             var bhv =3D currentScene.Bhv[bhvIdx]
  751.             if ( bhv =3D=3D null)                            =09
  752.                 continue;
  753.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  754.                 bhv.Start( bhv );                                =09
  755.         }
  756.     =09
  757.     StartScenePlayersAfterTransition( currentScene );=09
  758. }
  759. function SceneExit( thisScene, nextScene )
  760. {
  761.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  762. nextScene.number;
  763.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  764. true;
  765. =09
  766. =09
  767. =09
  768.     for ( playerName in currentScene.Players )
  769.     {
  770.         objPlayer =3D currentScene.Players[playerName];        =09
  771.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  772.     }
  773. =09
  774.     if ( currentScene.Bhv !=3D null )
  775.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  776.         {
  777.             var bhv =3D currentScene.Bhv[bhvIdx]
  778.             if ( bhv =3D=3D null)                            =09
  779.                 continue;
  780.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  781.                 bhv.Stop( bhv );                        =09
  782.         }
  783. =09
  784. =09
  785.     if ( finalScene =3D=3D false )                    =09
  786.         ChangeScene( nextSceneNumber )            =09
  787.     else
  788.         ProjectComplete()                        =09
  789.     =09
  790. }
  791. function Player( delay, duration )
  792. {
  793.     this.delay =3D delay;
  794.     this.duration =3D duration;
  795. }
  796. function InitializePlayers( objScene )
  797. {
  798.     var objPlayer;                        =09
  799.     var    playerNumber =3D 0;                =09
  800.     for ( playerName in objScene.Players )
  801.     {
  802.         objPlayer =3D objScene.Players[playerName];        =09
  803.         objPlayer.number =3D playerNumber;                =09
  804.         objPlayer.name =3D playerName;                    =09
  805.         objPlayer.HTML =3D document.all[playerName];        =09
  806.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  807.         objPlayer.position =3D new Position(objPlayer);    =09
  808.     =09
  809.         if ( objPlayer.delay =3D=3D null )                    =09
  810.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  811.     =09
  812.     =09
  813.         if        ( objPlayer.entryTrans =3D=3D null )
  814.         {
  815.             objPlayer.entryTrans =3D new Object();
  816.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  817.         }=20
  818.     =09
  819.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  820.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  821.         {
  822.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  823. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  824.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  825.                     objPlayer.entryTrans.type =3D null;                            =09
  826.         }
  827.     =09
  828.         if ( objPlayer.exitTrans =3D=3D null )
  829.         {
  830.             objPlayer.exitTrans =3D new Object();
  831.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  832.         }
  833.     =09
  834.         if ( objPlayer.Bhv !=3D null )
  835.         {
  836.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  837.  
  838.                 bhv.Initialize( objPlayer, bhv);
  839.             objPlayer.numBhv =3D bhvIdx;                                    =09
  840.         }
  841.         else
  842.             objPlayer.numBhv =3D 0;
  843.         playerNumber ++;                =09
  844.     }=09
  845. }
  846. function StopEverythingOnPlayers( objScene, fPause )
  847. {
  848.     var objPlayer;                        =09
  849.     for ( playerName in objScene.Players )
  850.     {
  851.         objPlayer =3D objScene.Players[playerName];        =09
  852.     =09
  853.     =09
  854.         if ( objPlayer.Bhv !=3D null )
  855.         {
  856.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  857.  
  858.                 bhv.StopEverything( bhv, fPause );
  859.         }
  860.         DisableTrigger( objPlayer );                    =09
  861.     }=09
  862.     return;
  863. }
  864. function StartScenePlayers( objScene )
  865. {
  866. =09
  867.     for ( playerName in objScene.Players )
  868.     {
  869.         objPlayer =3D objScene.Players[playerName];        =09
  870.     =09
  871.     =09
  872.     =09
  873.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  874.             StartPlayer( objPlayer )                    =09
  875.         else if ( objPlayer.delay    > 0 )                =09
  876.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  877. TMR_SCENE);
  878.     }
  879. }
  880. function StartScenePlayersAfterTransition( objScene )
  881. {
  882. =09
  883.     for ( playerName in objScene.Players )
  884.     {
  885.         objPlayer =3D objScene.Players[playerName];        =09
  886.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  887.             StartPlayer( objPlayer )                    =09
  888.     }
  889. }
  890. function StartPlayer( objPlayer )
  891. {
  892. =09
  893.     if ( objPlayer.Bhv !=3D null )
  894.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  895.         {
  896.             var bhv =3D objPlayer.Bhv[bhvIdx]
  897.             if ( bhv =3D=3D null)                            =09
  898.                 continue;
  899.             var delay =3D bhv.delay
  900.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  901.                 bhv.Start( bhv );                                =09
  902.             else if ( delay > 0 )                                =09
  903.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  904.         }
  905. =09
  906.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  907. PlayerEntryTransitionDone );
  908. =09
  909. =09
  910.     if ( objPlayer.duration > 0 )
  911.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  912. TMR_SCENE );                                =09
  913. }
  914. function PlayerEntryTransitionDone( objPlayer )
  915. {
  916. =09
  917.     if ( objPlayer.Bhv !=3D null )
  918.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  919.         {
  920.             var bhv =3D objPlayer.Bhv[bhvIdx]
  921.             if ( bhv =3D=3D null)                            =09
  922.                 continue;
  923.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  924.                 bhv.Start( bhv );                                =09
  925.         }
  926. =09
  927.     if ( objPlayer.Triggers !=3D null )
  928.         EnableTrigger( objPlayer );
  929. }
  930. function PlayerExit( objPlayer )
  931. {
  932. =09
  933.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  934. PlayerExitTransitionDone );
  935. }
  936. function PlayerExitTransitionDone( objPlayer, finalScene )
  937. {
  938. =09
  939.     if ( objPlayer.Bhv !=3D null )
  940.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  941.         {
  942.             var bhv =3D objPlayer.Bhv[bhvIdx]
  943.             if ( bhv =3D=3D null)                            =09
  944.                 continue;
  945.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  946.                 bhv.Stop( bhv );                        =09
  947.         }
  948. =09
  949.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  950.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  951. =09
  952. =09
  953. =09
  954.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  955.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  956.     return;
  957. }
  958. function Trigger( trigType, trigBhv, player, scene )
  959. {
  960.     this.triggerType =3D trigType;
  961.     this.triggerBhv =3D trigBhv;
  962.     this.player =3D player;
  963.     this.nextSceneNum =3D scene;
  964. }
  965. function EnableTrigger( objPlayer )
  966. {
  967.     if ( sys !=3D "Netscape" )                                =09
  968.     {
  969.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  970.         for ( trx in objPlayer.Triggers )                    =09
  971.         {
  972.             var    trigger =3D objPlayer.Triggers[trx];            =09
  973.             if ( trigger.triggerType =3D=3D null )
  974.                 trigger.triggerType =3D 0;                    =09
  975.             var tt =3D trigger.triggerType;                    =09
  976.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  977.             {
  978.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  979.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  980.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  981.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  982.             }
  983.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  984.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  985.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  986.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  987.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  988.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  989.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  990.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  991.         }
  992.     }
  993.     else                                        =09
  994.     {
  995.         for ( trx in objPlayer.Triggers )        =09
  996.         {
  997.             var    trigger =3D objPlayer.Triggers[trx];=09
  998.             if ( trigger.triggerType =3D=3D null )
  999.                 trigger.triggerType =3D 0;                    =09
  1000.             var tt =3D trigger.triggerType;                    =09
  1001.             if ( tt=3D=3D 0 )                                    =09
  1002.             {
  1003.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1004. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1005.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1006.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1007.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1008.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1009.             }
  1010.             else if    ( tt =3D=3D TT_BUTTONUP )
  1011.             {
  1012.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1013.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1014.             }
  1015.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1016.             {
  1017.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1018.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1019.             }
  1020.         }
  1021.     =09
  1022.     }
  1023. }
  1024. function DisableTrigger( objPlayer )
  1025. {
  1026.     if ( sys !=3D "Netscape" )            =09
  1027.     {
  1028.         objPlayer.HTML.onmousedown =3D null;
  1029.         objPlayer.HTML.onmouseup =3D null;=09
  1030.         objPlayer.HTML.onmouseover =3D null;    =09
  1031.         objPlayer.HTML.onmouseout =3D null;
  1032.     }
  1033.     else                                =09
  1034.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1035. Event.MOUSEOVER | Event.MOUSEOUT );
  1036. }
  1037. function EventProcessor( e )
  1038. {
  1039.     var trigger;                                =09
  1040.     var    type;                                    =09
  1041.     var    button;                                    =09
  1042.     var    eventType;                                =09
  1043.     var objPlayer;                                =09
  1044.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1045.         return;
  1046.     if ( sys !=3D "Netscape" )                    =09
  1047.     {
  1048.         type =3D event.type;
  1049.         button =3D event.button;
  1050.     }
  1051.     else                                        =09
  1052.     {
  1053.         type =3D e.type;
  1054.         button =3D e.which;
  1055.     }
  1056. =09
  1057.     if (type =3D=3D "mousedown")
  1058.     {
  1059.         if ( button !=3D 1 )                    =09
  1060.             return;
  1061.         eventType =3D TT_BUTTONDOWN;
  1062.         if ( sys =3D=3D "Netscape" )            =09
  1063.         {
  1064.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1065.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1066.         }
  1067.     }
  1068.     else if (type =3D=3D "mouseup")
  1069.     {
  1070.         if ( button !=3D 1 )                    =09
  1071.             return;
  1072.         eventType =3D TT_BUTTONUP;
  1073.         if ( sys =3D=3D "Netscape" )            =09
  1074.         {
  1075.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1076.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1077.         }
  1078.     }
  1079.     else if (type =3D=3D "mouseover")
  1080.     {
  1081.         eventType =3D TT_MOUSEOVER;
  1082.     }
  1083.     else if (type =3D=3D "mouseout")
  1084.     {
  1085.         eventType =3D TT_MOUSEOUT;
  1086.     }
  1087.     var triggerArray =3D objPlayer.Triggers;        =09
  1088.     var trigger;                                =09
  1089. =09
  1090.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1091.     {
  1092.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1093. eventType) )
  1094.         {
  1095.         =09
  1096.         =09
  1097.         =09
  1098.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1099.             {
  1100.             =09
  1101.             =09
  1102.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1103. =3D=3D "") )
  1104.                     SceneExit( currentScene );
  1105.                 else
  1106.                 {
  1107.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1108.                     {
  1109.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1110.                             InitializePlayers( sceneArray[ii] );
  1111.                     }
  1112.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1113.                 }
  1114.             }
  1115.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1116.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1117.             else=20
  1118.             {
  1119.             =09
  1120.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1121.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1122.                 bhv.Trigger( bhv, eventType );                                =09
  1123.             }  =09
  1124.         }
  1125.     }
  1126.     return;=09
  1127. }
  1128. function Transition( type, rate, flyFrom, flySubtype )
  1129. {
  1130.     this.type =3D type;
  1131.     this.rate =3D rate;
  1132.     this.flyFrom =3D flyFrom;
  1133.     this.flySubtype =3D flySubtype;
  1134. }
  1135. function StartTransition( transObj, trans, visibility, callback )
  1136. {
  1137.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1138. =09
  1139. =09
  1140. =09
  1141.     if    ( ("Netscape" =3D=3D sys) ||=20
  1142.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1143. NULL_TRANSITION) ) )
  1144.     {
  1145.         SetVisibility( transObj.HTML, visibility );
  1146.         callback( transObj );
  1147.         return;
  1148.     }
  1149. =09
  1150. =09
  1151. =09
  1152. =09
  1153.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1154. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1155.     {
  1156.         StartTextFlyin( transObj );
  1157.         return;
  1158.     }
  1159. =09
  1160.     if ( platform !=3D "Win32" )
  1161.     {
  1162.         SetVisibility( transObj.HTML, visibility );
  1163.         callback( transObj );
  1164.         return;
  1165.     }
  1166.     =09
  1167. =09
  1168. =09
  1169. =09
  1170. =09
  1171. =09
  1172.     if ( trans.type =3D=3D NULL_TRANSITION )
  1173.     {
  1174.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1175. transition=3D0)";
  1176.     }
  1177.     else    =09
  1178.     {
  1179.         duration =3D TRANSITION_RATES[trans.rate];
  1180.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1181. ", transition=3D" + trans.type + ")";
  1182.     }
  1183.     stNoInput++;                                    =09
  1184.     transObj.HTML.filters(0).Apply();                =09
  1185. =09
  1186.     SetVisibility( transObj.HTML, visibility );        =09
  1187. =09
  1188.     transObj.HTML.filters(0).Play()                    =09
  1189.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1190. }
  1191. function TransitionDoneEvent( )
  1192. {
  1193.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1194.     stNoInput--;                                                =09
  1195.     if        ( type =3D=3D OBJ_SCENE )
  1196.     {
  1197.     =09
  1198.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1199. currentScene.name) )
  1200.             SceneTransitionDone();
  1201.     }
  1202.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1203.     {
  1204.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1205.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1206.             PlayerEntryTransitionDone( objPlayer ); =20
  1207.         else                                                    =09
  1208.             PlayerExitTransitionDone( objPlayer, false );
  1209.     }
  1210.     return;
  1211. }
  1212. function InitializeTextFlyin( objPlayer )
  1213. {
  1214.     if ( sys =3D=3D "Netscape" )                                    =09
  1215.         return false;
  1216.     var    transition =3D objPlayer.entryTrans;                        =09
  1217.     var    transUnits =3D transition.flySubtype;                        =09
  1218.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1219. =09
  1220.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1221. transition.flyFrom : FLYIN_TOP;    =09
  1222.     =09
  1223. =09
  1224.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1225.     {
  1226.         var    textHTML    =3D objPlayer.HTML;                =09
  1227.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1228.         var    newInnerHTML    =3D "";                        =09
  1229.     =09
  1230.         transition.textOrder =3D new Array();                =09
  1231.         textOrder =3D transition.textOrder;                =09
  1232. =09
  1233.     =09
  1234.     =09
  1235.     =09
  1236.     =09
  1237.         var flyinIdx =3D 0;                        =09
  1238.         var    flyinBuffer =3D "";
  1239.     =09
  1240.     =09
  1241.     =09
  1242.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1243. style=3D'position:relative;visibility:hidden;'" : " =
  1244. style=3D'visibility:hidden;'";
  1245.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1246.         {
  1247.         =09
  1248.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1249.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1250.             while ( letterIdx<oldInnerHTML.length )
  1251.             {
  1252.             =09
  1253.             =09
  1254.             =09
  1255.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1256. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1257.                 {
  1258.                     if ( charNext =3D=3D "<" )                                                                =09
  1259.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1260.                     else
  1261.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1262.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1263.                     newInnerHTML +=3D tagString;
  1264.                     letterIdx =3D endTagIdx;                                            =09
  1265.                 =09
  1266.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1267.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1268.                         break;
  1269.                 }
  1270.             =09
  1271.                 else
  1272.                 {
  1273.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1274.                     newInnerHTML +=3D thisChar;
  1275.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1276.                         break;                                        =09
  1277.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1278. )    =09
  1279.                         break;
  1280.                 }
  1281.             }
  1282.             newInnerHTML +=3D "</span>"
  1283.             textOrder[flyinIdx] =3D new Object();
  1284.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1285.             flyinIdx++;                                                            =09
  1286.         }
  1287.     =09
  1288.         if ( flyinIdx =3D=3D 0 )
  1289.             return false;
  1290.     =09
  1291.         textHTML.innerHTML =3D newInnerHTML;
  1292.         transition.numUnits =3D flyinIdx;                        =09
  1293.     }
  1294. =09
  1295. =09
  1296. =09
  1297.     textOrder =3D transition.textOrder;
  1298.     var currentEl =3D document.all[textOrder[0].name];    =09
  1299.     var currentOffset =3D currentEl.offsetLeft;=09
  1300.     var previousEl, previousOffset;
  1301.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1302.     {
  1303.         previousOffset =3D currentOffset;                            =09
  1304.         previousEl =3D currentEl;
  1305.         textElName =3D textOrder[count].name;                    =09
  1306.         currentEl =3D document.all[textElName];
  1307.         SetVisibility( currentEl, IE_HIDDEN );
  1308.         currentOffset =3D currentEl.offsetTop;
  1309.     =09
  1310.     =09
  1311.     =09
  1312.     =09
  1313.     =09
  1314.     =09
  1315.         if ( currentOffset !=3D previousOffset )                                =09
  1316.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1317.                 previousEl.innerHTML =3D "<br>";
  1318.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1319.             direction =3D count % FLYIN_ROTATE;            =09
  1320.         else
  1321.             direction =3D transDirection;
  1322.     =09
  1323.         if        ( direction =3D=3D FLYIN_LEFT )
  1324.         {
  1325.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1326. currentEl.offsetParent.offsetWidth);
  1327.             currentEl.style.posLeft =3D tempPos;                    =09
  1328.             textOrder[count].dx =3D -movePerTick;                    =09
  1329.             textOrder[count].dy =3D 0;
  1330.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1331.         }
  1332.         else if ( direction =3D=3D FLYIN_RIGHT )
  1333.         {
  1334.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1335. currentEl.offsetParent.offsetLeft;
  1336.             currentEl.style.posLeft =3D tempPos;
  1337.             textOrder[count].dx =3D movePerTick;                    =09
  1338.             textOrder[count].dy =3D 0;
  1339.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1340.         }
  1341.         else if    ( direction =3D=3D FLYIN_TOP )
  1342.         {
  1343.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1344. currentEl.offsetParent.offsetHeight);
  1345.             currentEl.style.posTop =3D tempPos;
  1346.             textOrder[count].dx =3D 0;
  1347.             textOrder[count].dy =3D (-movePerTick);                =09
  1348.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1349.         }
  1350.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1351.         {
  1352.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1353. currentEl.offsetParent.style.posTop;
  1354.             currentEl.style.posTop =3D tempPos;
  1355.             textOrder[count].dx =3D 0;
  1356.             textOrder[count].dy =3D movePerTick;                    =09
  1357.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1358.         }
  1359.     }
  1360. =09
  1361.     transition.charIdx =3D 0;                            =09
  1362.     transition.moveIdx =3D 0;                            =09
  1363.     textElName =3D transition.textOrder[0].name;
  1364.     transition.currentEl =3D document.all[textElName];=09
  1365.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1366.     return true;
  1367. }
  1368. function StartTextFlyin( objPlayer )
  1369. {
  1370. =09
  1371.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1372.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1373. }
  1374. function TextFlyinTick( objPlayer )
  1375. {
  1376.     var    transition =3D objPlayer.entryTrans;                    =09
  1377.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1378.     var textEl =3D transition.currentEl;                        =09
  1379. =09
  1380. =09
  1381.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1382.     {
  1383.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1384.         textEl.style.posLeft -=3D spanObj.dx;
  1385.         return false;                                        =09
  1386.     }
  1387.     =09
  1388. =09
  1389.     textEl.style.posTop =3D 0;                                =09
  1390.     textEl.style.posLeft =3D 0;
  1391.     =09
  1392. =09
  1393.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1394. transition.textOrder.length )=09
  1395.     {
  1396.         PlayerEntryTransitionDone( objPlayer );                =09
  1397.         return true;                                        =09
  1398.     }
  1399.     else
  1400.     {
  1401.         transition.moveIdx =3D 0;                                =09
  1402.         textElName =3D transition.textOrder[charIdx].name;
  1403.         transition.currentEl =3D document.all[textElName];    =09
  1404.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1405.         return false;                                        =09
  1406.     }                                                        =09
  1407. }
  1408. var    SND_DUR_SCENE            =3D -1;=09
  1409. var    SND_DUR_PROJECT            =3D 0;=09
  1410. var ST_WAV                    =3D 1;=09
  1411. var    ST_MID                    =3D 2;=09
  1412. var    NAV_EXT                    =3D "nav"=09
  1413. var MidiTag                    =3D null;=09
  1414. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1415. {
  1416. =09
  1417.     this.Initialize =3D InitializeSound;
  1418.     this.Start =3D StartSound;
  1419.     this.Trigger =3D StartSound;
  1420.     this.Stop =3D StopSound;
  1421.     this.StopEverything =3D StopEverythingOnSounds;
  1422. =09
  1423.     this.delay =3D delay;
  1424.     this.duration =3D duration;
  1425.     this.loop =3D loop;
  1426.     this.tagName =3D tagName;
  1427.     this.fileName =3D fileName;
  1428.     this.soundType =3D soundType;
  1429. }
  1430. function InitializeSound( objParent, objSound )
  1431. {
  1432.     if ( sys =3D=3D "Netscape" )
  1433.     {
  1434.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1435.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1436.         return;
  1437.     }
  1438.     objSound.objParent =3D objParent;                =09
  1439.     objSound.html =3D document.all[objSound.tagName];=09
  1440.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1441. =09
  1442. =09
  1443.     if (objSound.soundType =3D=3D ST_MID )
  1444.     {
  1445.         if ( MidiTag =3D=3D null )                    =09
  1446.             MidiTag =3D objSound.html;            =09
  1447.         else
  1448.             objSound.html =3D MidiTag;            =09
  1449.     }        =09
  1450. }
  1451. function StartSound( objSound )
  1452. {
  1453.     if ( sys =3D=3D "Netscape" )                    =09
  1454.     {
  1455.         if ( objSound.html !=3D null )            =09
  1456.             objSound.html.play(objSound.navLoop);
  1457.         return;
  1458.     }
  1459.     objSound.html.src =3D objSound.fileName;        =09
  1460.     objSound.html.loop =3D objSound.loop;            =09
  1461.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1462.         objSound.html.volume =3D 0;                    =09
  1463.     if ( objSound.duration > 0 )
  1464.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1465. TMR_PROJ );
  1466. }
  1467. function StopSound( objSound, fPause )
  1468. {
  1469.     if ( sys =3D=3D "Netscape" )                    =09
  1470.     {
  1471.         if ( objSound.html !=3D null )            =09
  1472.             objSound.html.stop();
  1473.         return;
  1474.     }
  1475.     objSound.html.loop =3D 0;
  1476.     objSound.html.src =3D "";                            =09
  1477.     if ( objSound.soundType =3D=3D ST_WAV )
  1478.         objSound.html.volume =3D -10000;
  1479. }
  1480. function StopEverythingOnSounds( objSound )
  1481. {
  1482.     StopSound( objSound, true );
  1483.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1484.         objSound.html.volume =3D -500;                        =09
  1485. }
  1486. var    SND_DUR_SCENE            =3D -1;=09
  1487. var    SND_DUR_PROJECT            =3D 0;=09
  1488. function Swapper( idle, hover, click )
  1489. {
  1490. =09
  1491.     this.Initialize =3D InitializeSwap;
  1492.     this.Start =3D StartSwap;
  1493.     this.Trigger =3D TriggerSwap;
  1494.     this.Stop =3D StopSwap;
  1495.     this.StopEverything =3D StopSwap;
  1496. =09
  1497.     this.idle =3D idle;
  1498.     this.hover =3D hover;
  1499.     this.click =3D click;
  1500. }
  1501. function InitializeSwap( objParent, objSwap )
  1502. {
  1503.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1504.         return;
  1505. =09
  1506.     var    idle    =3D objSwap.idle;                        =09
  1507.     var    hover    =3D objSwap.hover;
  1508.     var    click    =3D objSwap.click;
  1509. =09
  1510. =09
  1511. =09
  1512. =09
  1513. =09
  1514. =09
  1515. =09
  1516.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1517. !=3D null) )
  1518.     {
  1519.         SetVisibility( document.all[hover], IE_HIDDEN );
  1520.         objSwap.srcHover =3D document.all[hover].src;
  1521.         document.all[hover].src =3D "";
  1522.     }
  1523.     else
  1524.         objSwap.srcHover =3D document.all[idle].src;
  1525.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1526. !=3D null) )
  1527.     {
  1528.         SetVisibility( document.all[click], IE_HIDDEN );
  1529.         objSwap.srcClick =3D document.all[click].src;
  1530.         document.all[click].src =3D "";
  1531.     }
  1532.     else
  1533.         objSwap.srcClick =3D document.all[idle].src;
  1534. =09
  1535.     objSwap.srcIdle =3D document.all[idle].src;
  1536. }
  1537. function StartSwap( objSwap )
  1538. {
  1539. =09
  1540. }
  1541. function TriggerSwap( objSwap, eventType )
  1542. {
  1543.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1544.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1545.     else if ( eventType =3D=3D TT_BUTTONUP )
  1546.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1547.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1548.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1549.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1550.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1551.     return;
  1552. }
  1553. function StopSwap( objSwap, fPause )
  1554. {
  1555.     if ( fPause )                        =09
  1556.         return;
  1557. }
  1558. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1559. var    PE_STOP        =3D 0;                            =09
  1560. var    PE_AGAIN    =3D 1;                            =09
  1561. var    PE_REV        =3D 2;                            =09
  1562. var    PE_EXIT        =3D 3;                            =09
  1563. var    PD_FWD        =3D 1;
  1564. var    PD_BACK        =3D -1;
  1565. function Point( x, y, rate )
  1566. {
  1567.     this.x =3D x;
  1568.     this.y =3D y;
  1569.     this.rate =3D rate;
  1570. }
  1571. function Paths( delay, edgeEffect )
  1572. {
  1573. =09
  1574.     this.Initialize =3D InitializePathAnimation;
  1575.     this.Start =3D StartPathAnimation;
  1576.     this.Trigger =3D StartPathAnimation;
  1577.     this.Stop =3D StopPathAnimation;
  1578.     this.StopEverything =3D StopPathAnimation;
  1579. =09
  1580.     this.delay =3D delay;
  1581.     this.edgeEffect =3D edgeEffect;
  1582. }
  1583. function InitializePathAnimation( objPlayer, path )
  1584. {
  1585.     var    segment;                                =09
  1586.     var pathIndex;
  1587.     var totalDistance;                            =09
  1588.     var    distanceX;                                =09
  1589.     var    distanceY;
  1590.     var dx;                                        =09
  1591.     var    dy;
  1592.     var travelTime;                                =09
  1593.     var    remX;                                    =09
  1594.     var    remY;
  1595. =09
  1596.     if ( stProjState !=3D PS_UNINITIALIZED )
  1597.     {
  1598.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1599.         return;
  1600.     }
  1601.     path.objPlayer =3D objPlayer;                    =09
  1602.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1603.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1604. =09
  1605. =09
  1606.     path[0].x -=3D halfWidth;
  1607.     path[0].y -=3D halfHeight;
  1608.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1609.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1610.     {
  1611.         px =3D parseInt(pathIndex);                =09
  1612.         segment =3D path[px];                        =09
  1613.     =09
  1614.     =09
  1615.     =09
  1616.         path[px+1].x -=3D halfWidth;
  1617.         path[px+1].y -=3D halfHeight;
  1618.     =09
  1619.         distanceX =3D path[px+1].x - segment.x;    =09
  1620.         distanceY =3D path[px+1].y - segment.y;    =09
  1621.     =09
  1622.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1623. (distanceY*distanceY) );
  1624.     =09
  1625.     =09
  1626.         travelTime =3D Math.round(totalDistance / =
  1627. PATH_PER_TICK[segment.rate]);
  1628.     =09
  1629.     =09
  1630.         if ( distanceX > 0 )                        =09
  1631.             dx =3D Math.floor( distanceX / travelTime );=09
  1632.         else if ( distanceX < 0 )                    =09
  1633.             dx =3D Math.ceil( distanceX / travelTime );=09
  1634.         else
  1635.             dx =3D 0;
  1636.     =09
  1637.     =09
  1638.     =09
  1639.     =09
  1640.         remX =3D distanceX % travelTime;
  1641.     =09
  1642.         if ( distanceY > 0 )                        =09
  1643.             dy =3D Math.floor( distanceY / travelTime );
  1644.         else if ( distanceY < 0 )
  1645.             dy =3D Math.ceil( distanceY / travelTime );
  1646.         else
  1647.             dy =3D 0;
  1648.         remY =3D distanceY % travelTime;
  1649.         segment.number =3D px;                        =09
  1650.         segment.ticks =3D 0;
  1651.         segment.travelTime =3D travelTime;
  1652.         segment.dx =3D dx;
  1653.         segment.dy =3D dy;
  1654.         segment.remX =3D remX;
  1655.         segment.remY =3D remY;
  1656.     }
  1657.     path.numSegs =3D parseInt(pathIndex);                =09
  1658.     path.dir =3D PD_FWD;                                        =09
  1659.     return;
  1660. }
  1661. function StartPathAnimation( path )
  1662. {
  1663.     path.currentSegment =3D path[0];    =09
  1664.     path.currentSegment.ticks =3D 0;    =09
  1665.     path.cntSegs =3D 0;                                =09
  1666. =09
  1667. =09
  1668.     if ( path.dir =3D=3D PD_BACK )                            =09
  1669.     {
  1670.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1671.         {
  1672.             path[ii].dx *=3D -1;
  1673.             path[ii].dy *=3D -1;
  1674.             path[ii].remX *=3D -1;
  1675.             path[ii].remY *=3D -1;
  1676.         }
  1677.         path.dir =3D PD_FWD;                                =09
  1678.     }
  1679.     StartAnimationTimer( path, PathAnimationTick );
  1680. }
  1681. function StopPathAnimation( path, fPause )
  1682. {
  1683.     return;
  1684. }
  1685. function PathAnimationTick( path )
  1686. {
  1687.     var    objPlayer =3D path.objPlayer;            =09
  1688.     var segment =3D path.currentSegment;        =09
  1689.     var    currentPosition =3D objPlayer.position;=09
  1690.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1691.     {
  1692.         newX =3D currentPosition.x + segment.dx;        =09
  1693.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1694.             segment.remX > 0 ? newX++ : newX--;
  1695.         newY =3D currentPosition.y + segment.dy;        =09
  1696.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1697.             segment.remY > 0 ? newY++ : newY--;
  1698.         currentPosition.SetPosition( newX, newY );=09
  1699.         return false;                            =09
  1700.     }
  1701. =09
  1702. =09
  1703.     if ( ++path.cntSegs < path.numSegs )
  1704.     {
  1705.     =09
  1706.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1707.         path.currentSegment.ticks =3D 0;                            =09
  1708.             =09
  1709.         return false;
  1710.     }
  1711.     =09
  1712. =09
  1713.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1714.     {
  1715.     =09
  1716.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1717.     =09
  1718.         path.currentSegment =3D path[0];                =09
  1719.         path.currentSegment.ticks =3D 0;                =09
  1720.         path.cntSegs =3D 0;                            =09
  1721.         return false;                                =09
  1722.     }                        =09
  1723.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1724.     {
  1725.         path.dir *=3D -1;                                =09
  1726.     =09
  1727.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1728.         {
  1729.             path[ii].dx *=3D -1;
  1730.             path[ii].dy *=3D -1;
  1731.             path[ii].remX *=3D -1;
  1732.             path[ii].remY *=3D -1;
  1733.         }
  1734.         path.currentSegment.ticks =3D 0;                =09
  1735.         path.cntSegs =3D 0;                            =09
  1736.         return false;
  1737.     }
  1738.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1739.     {
  1740.         PlayerExit( objPlayer );
  1741.         return true;
  1742.     }
  1743.     else
  1744.         return true;                                =09
  1745. }
  1746. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1747. function Size( zoom, rate )
  1748. {
  1749.     this.zoom =3D zoom;
  1750.     this.rate =3D rate;
  1751. }
  1752. function Grows( delay )
  1753. {
  1754. =09
  1755.     this.Initialize =3D InitializeGrowAnimation;
  1756.     this.Start =3D StartGrowAnimation;
  1757.     this.Trigger =3D StartGrowAnimation;
  1758.     this.Stop =3D StopGrowAnimation;
  1759.     this.StopEverything =3D StopGrowAnimation;
  1760. =09
  1761.     this.delay =3D delay;
  1762. }
  1763. function InitializeGrowAnimation( objPlayer, grow )
  1764. {
  1765.     if ( sys =3D=3D "Netscape" )
  1766.         return;
  1767.     var    child =3D objPlayer.HTML.children[0];                    =09
  1768.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1769. =09
  1770. =09
  1771. =09
  1772.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1773.     {
  1774.         grow.realWidth =3D child.width;
  1775.         grow.realHeight =3D child.height;
  1776.     }
  1777.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1778.     {
  1779.         grow =3D null;                                        =09
  1780.         return;
  1781.     }
  1782.     grow.objPlayer =3D objPlayer;                                =09
  1783. =09
  1784.     grow.currentSegment =3D grow[0];                            =09
  1785.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1786. =09
  1787. =09
  1788. =09
  1789.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1790.     child.height *=3D (grow.currentSegment.zoom / 100);
  1791. =09
  1792.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1793.     {
  1794.         gx =3D parseInt(growIndex);                =09
  1795.         segment =3D grow[gx];                        =09
  1796.         if ( grow[gx+1] =3D=3D null )                =09
  1797.         {
  1798.             grow.finalSegment =3D grow[gx-1];        =09
  1799.             break;                                =09
  1800.         }
  1801.     =09
  1802.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1803.         if ( growth >=3D 0 )                                        =09
  1804.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1805.         else
  1806.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1807.     =09
  1808.         growthTicks =3D growth / growthFactor;        =09
  1809.     =09
  1810.         segment.number =3D gx;                        =09
  1811.         segment.growth =3D growth;
  1812.         segment.growthFactor =3D growthFactor;
  1813.         segment.growthTicks =3D growthTicks;
  1814.         segment.currentTicks =3D 0;
  1815.     }
  1816. }
  1817. function StartGrowAnimation( grow )
  1818. {=09
  1819.     if ( sys =3D=3D "Netscape" )
  1820.         return;
  1821.     grow.currentSegment =3D grow[0];                        =09
  1822.     grow.currentTicks =3D 0;
  1823.     StartAnimationTimer( grow, GrowAnimationTick );
  1824. }
  1825. function StopGrowAnimation( grow, fPause )
  1826. {
  1827.     return;
  1828. }
  1829. function GrowAnimationTick( grow )
  1830. {
  1831.     if ( sys =3D=3D "Netscape" )
  1832.         return true;                                    =09
  1833.     var    objPlayer =3D grow.objPlayer;                        =09
  1834.     var    child =3D objPlayer.HTML.children[0];                =09
  1835.     var segment =3D grow.currentSegment;                    =09
  1836.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1837.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1838.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1839.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1840.         return false;                                    =09
  1841.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1842.         return true;                                    =09
  1843.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1844.     grow.currentTicks =3D 0;
  1845.     return false;                                        =09
  1846. }
  1847. function Timer()
  1848. {
  1849.     if ( Project.tickRate =3D=3D null )        =09
  1850.         this.tickRate =3D DEFAULT_TICK_RATE;
  1851.     else
  1852.         this.tickRate =3D Project.tickRate;
  1853.     this.oneShots =3D new Array();
  1854.     this.animations =3D new Array();
  1855.     this.tickCounter =3D 0;                        =09
  1856.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1857.     this.timerID =3D null;
  1858.     this.StartTicking =3D StartTicking;            =09
  1859.     this.StopTicking =3D StopTicking;
  1860. =09
  1861. }
  1862. function StartTicking()
  1863. {
  1864.     if ( this.timerID =3D=3D null )
  1865.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1866. }
  1867. function StopTicking()
  1868. {
  1869.     if ( this.timerID !=3D null )
  1870.         clearInterval( this.timerID );
  1871.     this.timerID =3D null;
  1872. }
  1873. function TimerTick()
  1874. {
  1875.     var timerEvent;
  1876. =09
  1877.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1878.     {
  1879.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1880.             continue;                                        =09
  1881.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1882.             tickTimer.animations[ii] =3D null;                =09
  1883.     }
  1884. =09
  1885.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1886.     {
  1887.     =09
  1888.         var length =3D tickTimer.oneShots.length;                =09
  1889.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1890.         {
  1891.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1892.                 continue;                                    =09
  1893.         =09
  1894.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1895.             {
  1896.                 tickTimer.oneShots[ii] =3D null;                =09
  1897.                 timerEvent.callback( timerEvent.callbackObj );=09
  1898.             }
  1899.         }
  1900.     }
  1901.     return;
  1902. }
  1903. function StartOneShotTimer( obj, time, callback, type )
  1904. {
  1905.     var    timerIndex;                                =09
  1906.     var timerEvent =3D new Object();                =09
  1907. =09
  1908.     timerEvent.callbackObj =3D obj;                =09
  1909.     timerEvent.callback =3D callback;                =09
  1910.     timerEvent.type =3D type;                        =09
  1911. =09
  1912. =09
  1913.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1914. tickTimer.ticksPerSecond);
  1915.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1916. timerIndex++ );=09
  1917.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1918.     return;
  1919. }
  1920. function StartAnimationTimer( obj, callback )
  1921. {
  1922.     var timerIndex;=20
  1923.     timerEvent =3D new Object();
  1924.     timerEvent.callbackObj =3D obj;                =09
  1925.     timerEvent.callback =3D callback;                =09
  1926.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1927. timerIndex++);=09
  1928.     tickTimer.animations[timerIndex] =3D timerEvent;
  1929. }
  1930. function StopSceneTimers()
  1931. {
  1932.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1933.     {
  1934.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1935.             continue;
  1936.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1937.             tickTimer.oneShots[ii] =3D null;            =09
  1938.     }
  1939. =09
  1940.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1941.         tickTimer.animations[ii] =3D null;
  1942. }
  1943. =09
  1944. function KillTimer()
  1945. {
  1946.     if ( tickTimer !=3D null )                    =09
  1947.     {
  1948.         window.clearTimeout( tickTimer.timerID);=09
  1949.         tickTimer =3D null;                        =09
  1950.     }
  1951. }
  1952. function SetColor(el, color)=20
  1953. {
  1954.     if ( el.style =3D=3D null )                =09
  1955.         return;
  1956. =09
  1957.     el.style.backgroundColor =3D color;    =09
  1958.     if ("Netscape"=3D=3Dsys)=20
  1959.         el.NSLayer.bgColor =3D color;        =09
  1960. }
  1961. function SetZIndex(el, zindex)=20
  1962. {
  1963.     if ( el.style =3D=3D null )                =09
  1964.         return;
  1965. =09
  1966.     el.style.zIndex =3D zindex;            =09
  1967.     if ("Netscape"=3D=3Dsys)=20
  1968.         el.NSLayer.zIndex =3D zindex        =09
  1969. }
  1970. function SetVisibility(el, val)=20
  1971. {
  1972.     if ( el.style =3D=3D null )                =09
  1973.         return;
  1974.     el.style.visibility =3D val;            =09
  1975.        =20
  1976.     if ( "Netscape"=3D=3Dsys )                =09
  1977.     {
  1978.         if        ( val =3D=3D IE_HIDDEN )
  1979.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1980.         else if ( val =3D=3D IE_VISIBLE )
  1981.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1982.         else if ( val =3D=3D IE_INHERIT )
  1983.             el.NSLayer.visibility =3D NAV_INHERIT;
  1984.         else
  1985.             el.NSLayer.visibility =3D "";
  1986.     }
  1987. }
  1988. function Position( obj )
  1989. {
  1990.     this.object =3D obj;                        =09
  1991.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1992.     this.y =3D obj.HTML.style.pixelTop;        =09
  1993.     this.SetPosition =3D SetPosition;
  1994. }
  1995. function SetPosition( newX, newY )=20
  1996. {
  1997.     var el =3D this.object.HTML;                =09
  1998.     if ( el.style =3D=3D null )                    =09
  1999.         return;
  2000.                 =09
  2001.     el.style.pixelTop =3D newY;    =09
  2002.     el.style.pixelLeft =3D newX;
  2003.     this.x =3D newX;                            =09
  2004.     this.y =3D newY;
  2005.     if ( "Netscape"=3D=3Dsys )                    =09
  2006.     {
  2007.         el.NSLayer.top =3D parseInt( newY );
  2008.         el.NSLayer.left =3D parseInt( newX );
  2009.         el.offsetTop =3D el.NSLayer.top;
  2010.         el.offsetLeft =3D el.NSLayer.left;
  2011.     }
  2012. }
  2013. function SetContent(el, content)=20
  2014. {
  2015.     if ( el.style =3D=3D null )                    =09
  2016.         return;
  2017.     if ( "Netscape"=3D=3Dsys )                    =09
  2018.     {
  2019.         el.NSLayer.document.open();            =09
  2020.         el.NSLayer.document.write(content);    =09
  2021.         el.NSLayer.document.close();        =09
  2022.     }
  2023.     else                                    =09
  2024.         el.innerHTML=3Dcontent;
  2025. }
  2026. function SetupButtons()
  2027. {
  2028.     var rtn =3D false;                    =09
  2029.     if ( document.all.Pause !=3D null )
  2030.     {
  2031.         document.all.Pause.onclick =3D Pause;
  2032.         strPause =3D document.all.Pause.value.split( '/' );
  2033.         document.all.Pause.value =3D strPause[0];
  2034.     }
  2035.     if (document.all.Stop !=3D null )
  2036.         document.all.Stop.onclick =3D Stop;
  2037.     if ( document.all.Forward !=3D null )
  2038.         document.all.Forward.onclick =3D Forward;
  2039.     if ( document.all.Backward !=3D null )
  2040.         document.all.Backward.onclick =3D Backward;
  2041.     if ( document.all.Webpage !=3D null )
  2042.         document.all.Webpage.onclick =3D GotoWebpage;
  2043.     if ( document.all.SceneStatus !=3D null )
  2044.         formStatus =3D document.all.SceneStatus;
  2045.     if ( document.all.Start !=3D null )
  2046.     {
  2047.         document.all.Start.onclick =3D Start;
  2048.         strPlay =3D document.all.Start.value.split( '/' );
  2049.         document.all.Start.value =3D strPlay[0];
  2050.         rtn =3D true;
  2051.     }
  2052.     else
  2053.         rtn =3D false;
  2054.     if ( document.all.NavigationButtons !=3D null )
  2055.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2056.     return rtn;
  2057. }
  2058. function Start()
  2059. {
  2060.     if ( stNoInput )                                    =09
  2061.         return;
  2062.     if ( stButtons =3D=3D true )                            =09
  2063.     {
  2064.         document.all.Start.value =3D strPlay[1];
  2065.         if ( document.all.Pause !=3D null )
  2066.         {
  2067.             document.all.Pause.value =3D strPause[0];
  2068.         }
  2069.     }
  2070.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2071. PS_PAUSED) )=09
  2072.     {
  2073.         ProjectShutdown();
  2074.         ProjectInitialize();
  2075.     }
  2076.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2077.         ProjectInitialize();
  2078.     ProjectStart();                                    =09
  2079. }
  2080. function Pause()
  2081. {
  2082. =09
  2083.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2084.     {
  2085.         tickTimer.StartTicking();                    =09
  2086.         if ( document.all.Pause !=3D null )
  2087.         {
  2088.             document.all.Pause.value =3D strPause[0];
  2089.         }
  2090.         stProjState =3D PS_RUNNING;
  2091.         StatusChange();                                =09
  2092.     }
  2093.     else
  2094.     {
  2095.         if ( tickTimer !=3D null )                    =09
  2096.             tickTimer.StopTicking();                =09
  2097.         if    ( stProjState !=3D PS_RUNNING )            =09
  2098.             return;
  2099.         stProjState =3D PS_PAUSED;
  2100.         if ( document.all.Pause !=3D null )
  2101.         {
  2102.             document.all.Pause.value =3D strPause[1];
  2103.         }
  2104.         StopEverythingOnScenes( true );                =09
  2105.         StatusChange();                                =09
  2106.     }
  2107. }
  2108. function Stop()
  2109. {
  2110.     if ( stNoInput )                                    =09
  2111.         return;
  2112.     location.reload();
  2113. }
  2114. function Forward()
  2115. {
  2116.     if ( stNoInput )                                    =09
  2117.         return;
  2118. =09
  2119.     if ( stProjState !=3D PS_RUNNING )
  2120.         return;
  2121.     SceneExit( currentScene );                =09
  2122. }
  2123. function Backward()
  2124. {
  2125.     if ( stNoInput )                                    =09
  2126.         return;
  2127.     var nextScene;
  2128. =09
  2129. =09
  2130. =09
  2131.     if        ( stProjState =3D=3D PS_COMPLETE )
  2132.         nextScene =3D Project.stopScene;
  2133.     else if ( stProjState !=3D PS_RUNNING )
  2134.         return;
  2135.     else
  2136.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2137. - 1;
  2138.     ProjectShutdown();
  2139.     ProjectInitialize();
  2140.     ProjectStart( nextScene );            =09
  2141. }
  2142. function GotoWebpage()
  2143. {
  2144.     window.open( Project.webpage);                    =09
  2145. }
  2146. function StatusChange( )
  2147. {
  2148.     var        stsPage =3D null;                =09
  2149.     var        stsState =3D null;            =09
  2150.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2151.     {
  2152.         stsState =3D "Initializing";
  2153.         stsPage =3D ""
  2154.     }
  2155.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2156.     {
  2157.         stsState =3D "Ready";
  2158.         stsPage =3D "";
  2159.     }
  2160.     else if    ( stProjState =3D=3D PS_RUNNING )
  2161.     {
  2162.         stsState =3D "Playing";
  2163.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2164.     }
  2165.     else if    ( stProjState =3D=3D PS_PAUSED )
  2166.         stsState =3D "Paused";
  2167.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2168.         stsState =3D "Complete";
  2169. =09
  2170.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2171.         formStatus.value =3D stsPage;
  2172. =09
  2173.     if ( stsState !=3D null )
  2174.         top.status =3D stsState;=20
  2175. }
  2176. function GetSceneFromNumber( sceneNum )
  2177. {
  2178.     return sceneArray[sceneNum];    =09
  2179. }
  2180. function GetPlayerFromName( playerName )
  2181. {
  2182.     var objPlayer;
  2183. =09
  2184. =09
  2185.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2186. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2187.         return objPlayer;                    =09
  2188. =09
  2189.     var objScene;
  2190.     for ( sceneName in Scenes )                    =09
  2191.     {
  2192.         objScene =3D Scenes[sceneName];
  2193.         if ( objScene.Players !=3D null )
  2194.         {
  2195.             objPlayer =3D objScene.Players[playerName];
  2196.             if ( objPlayer !=3D null )
  2197.                 return objPlayer;                    =09
  2198.         }
  2199.     }=09
  2200.         =09
  2201.     return null;                                =09
  2202. }
  2203. function GetObjectTypeFromName( nameString )
  2204. {
  2205.     var type =3D nameString.substr(0,1);    =09
  2206.     if        ( type =3D=3D NAME_SCENE )        =09
  2207.         return OBJ_SCENE;
  2208.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2209.         return OBJ_PLAYER;
  2210. }
  2211. function GetPlayerTypeFromName( nameString )
  2212. {
  2213.     var type =3D nameString.substr(1,1);    =09
  2214.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2215.         return PLAYER_IMAGE;
  2216.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2217.         return PLAYER_DRAW;
  2218.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2219.         return PLAYER_TEXT;
  2220. }
  2221. function resetGifAnimation()
  2222. {
  2223.     var temp =3D document.all["img1"].src;
  2224.     document.all["img1"].src =3D temp;
  2225. }
  2226. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2227. "http://home-publishing.com/SKU/V3Pub.asp");
  2228. Scenes =3D new Object();
  2229. Scenes.Sx1 =3D new Scene( 5 );
  2230. Scenes.Sx1.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2231. Scenes.Sx1.Bhv =3D new Array();
  2232. Scenes.Sx1.Bhv[0] =3D new Sound( 1, -1, 0, 1, "AW35", =
  2233. "cid:01e501bda07d$93626fe0$6e59389d@a-lingra.dns.microsoft.com" );
  2234. Scenes.Sx1.Bhv[1] =3D new Sound( 0, -1, 0, 1, "AW36", =
  2235. "cid:01e601bda07d$abcf7d20$6e59389d@a-lingra.dns.microsoft.com" );
  2236. Scenes.Sx1.Bhv[2] =3D new Sound( 2, -1, 0, 1, "AW37", =
  2237. "cid:020601bda07d$ef7acac0$6e59389d@a-lingra.dns.microsoft.com" );
  2238. Scenes.Sx1.Players =3D new Object();
  2239. Scenes.Sx1.Players.PD6 =3D new Player( 1, -1 );
  2240. Scenes.Sx1.Players.PD8 =3D new Player( -1, -1 );
  2241. Scenes.Sx1.Players.PD8.entryTrans =3D new Transition( 3, 0, 0, 0 );
  2242. Scenes.Sx1.Players.PD12 =3D new Player( 1, -1 );
  2243. Scenes.Sx1.Players.PI4 =3D new Player( 1, -1 );
  2244. Scenes.Sx1.Players.PT14 =3D new Player( 2, -1 );
  2245. Scenes.Sx1.Players.PT14.entryTrans =3D new Transition( 101, 2, 3, 3 );
  2246.  
  2247. </SCRIPT>
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  2250. id=3DAW35 soundsrc=20
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  2252. src=3D""> <BGSOUND id=3DAW36 soundsrc =3D=20
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  2261. MASTERSOUND></DIV></BODY></HTML>
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